﻿capital = 839
2000.1.1 = {
	set_country_flag = dynamic_flag

	set_variable = { gdp_per_capita = 16.76 }

	add_ideas = {
		#Economic Cycle
		stagnation
		#Corruption
		unrestrained_corruption
		#Internal Factions
		industrial_conglomerates
		small_medium_business_owners
		landowners

		#Laws
		bureau_02
		defence_01
		police_04
		edu_03
		health_02
		social_03

		#Other Misc Laws
		semi_consumption_economy
		partial_draft_army
		volunteer_women
		officer_military_school
		christian
	}

	#Influence
	init_influence = yes
	set_variable = { domestic_influence_amount = 95 }
	add_to_array = { influence_array = MEX.id }
	add_to_array = { influence_array_val = 5 }
	startup_influence = yes

	#Economy
	set_variable = { var = treasury value = 2 }
	set_variable = { var = treasury value = 10 }

	# Starting tech
	set_technology = {

		infantry_mass_assault = 1

		infantry_weapons = 1

		#DN-V Toro

		night_vision_1 = 1
		night_vision_2 = 1

		command_control_equipment = 1
		command_control_equipment1 = 1

		#For templates
		combat_eng_equipment = 1
		Anti_tank_0 = 1
		Heavy_Anti_tank_0 = 1
		util_vehicle_0 = 1

		body_armor_1980 = 1

		basic_computing = 1
		integrated_circuit = 1
		computing1 = 1
		decryption1 = 1
		encryption1 = 1

		radar = 1
		internet1 = 1 	#1G
		fuel_silos = 1
	}
	if = {
		limit = { has_dlc = "No Step Back" }

		set_technology = {
			mbt_tech_ops = 1

			nsb_artillery_0 = 1
			nsb_Anti_Air_0 = 1
		}

		else = {
			set_technology = {
				Early_APC = 1
				APC_1 = 1
				MBT_1 = 1
				IFV_1 = 1
				artillery_0 = 1
				Anti_Air_0 = 1
				Rec_tank_0 = 1
				Rec_tank_1 = 1
				Rec_tank_2 = 1
			}
		}
	}

	set_technology = {
			corvette_hull_1 = 1

			frigate_hull_1 = 1
			frigate_hull_2 = 1
			frigate_hull_3 = 1

			destroyer_hull_1 = 1
			destroyer_hull_2 = 1

			attack_submarine_hull_1 = 1
			attack_submarine_hull_2 = 1

			tech_submarine_engineering = 1

			tech_naval_systems_engineering = 1
			tech_power_systems = 1

			tech_combat_support_systems = 1
			tech_fire_control = 1
			tech_combat_radar = 1
			tech_combat_radar_1 = 1
			tech_combat_sonar = 1

			tech_naval_weapon_systems = 1
			tech_light_guns = 1

			tech_point_defense_system = 1

			tech_turret_missiles_surface = 1
			tech_turret_missiles_aa = 1
			tech_vls_surface = 1
			tech_vls_aa = 1

			tech_torpedoes = 1

			tech_mtg_landing_craft = 1
		}

	#Politics
	set_popularities = {
		democratic = 70.0
		communism = 10.0
		fascism = 0.0
		neutrality = 10.0
		nationalist = 10.0
	}
	set_politics = {
		ruling_party = democratic
		last_election = "1999.7.1"
		election_frequency = 48
		elections_allowed = yes
	}
	start_politics_input = yes

	##Party Popularities
	start_politics_input = yes
	set_variable = { party_pop_array^1 = 0.10 }
	set_variable = { party_pop_array^2 = 0.15 }
	set_variable = { party_pop_array^3 = 0.10 }
	set_variable = { party_pop_array^4 = 0.10 }
	set_variable = { party_pop_array^16 = 0.10 }
	set_variable = { party_pop_array^20 = 0.10 }

	add_to_array = { ruling_party = 2 } #Liberalism
	startup_politics = yes

	recruit_character = ZAP_air_chief
}